William Boudreau | Game Programmer
Unity VR Demo
This is a Demo that I made in 2 weeks using Unity's built in VR components. I liked the confetti shooters that the base VR Scene gives you and decided to make a game around that component.
The goal of the demo is to survive for as long as possible until the barnyard animals finally take over. Monitor your health and kills by looking down at your wrists. The more animals you take out the areas they come from.
The pieces:
The Chickens
The shooters that the player uses are now chickens to fit a country/barn theme I wanted to go for with the game.
They operate by:
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During the same on click event that shoots the confetti, it also fires the egg
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Instantiating a egg prefab at the shot point and firing it off
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When they come into contact with another blaster they "evolve"
The Enemies
The enemies work simply by tracking the player but do have some niche mechanics:
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When the player reaches a designated kill count, enemies start spawning in other areas around the map
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The chicken boss fires out massive eggs that hurt the player
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Enemies deal damage when they collide with the player